Orlanda and I have spent a considerable amount of time over the past 6 weeks in our collaborative speech/social thinking groups working with our "littles" on basic play skills and sharing. We have two small groups (4 kids each) that we needed to target these skills. One group is made up solely of Kinder students who have significant speech and language delays (both articulation and pragmatic language) and ADHD. The second group is made up of Kinder and 1st grade students who all have pragmatic language deficits, but are "higher" than the first group. The students in this group have Autism Spectrum Disorder and Speech Impairment.
We grouped the lessons in this unit into indoor play skills and outdoor play skills.
During the outdoor play lessons we listed different activities that the kids like to play outside and which were solitary activities vs activities they do with others. After choosing a few of the most common activities on the lists, we taught the explicit rules and defined the "hidden rules" for those activities. We read portions of The Social Skills Picture Book by Jed Baker, PhD that related to outdoor play.
We then took the kids outside to the Kinder playground when no other students were outside to practice taking turns with the balls and playing a simple game that required joint attention. The kids did a great job.
Next, we began to target indoor play skills. We specifically wanted to make sure to address the kinds of activities the kids engage in Kindergarten and 1st grade "centers". We again made lists of activities they did indoors and divided them into solitary vs activities done with others. We read applicable parts from The Social Skills Picture Book again and discussed "hidden rules" for playing with others during centers. We spent several sessions watching and discussing the lessons on sharing and taking turns from Playtime with Zeebu. The kids loved Zeebu and it provides a great anchor to remind students to share in the inclusion setting.
We spent a session reading a picture book on sharing. For the Kinder students with less language sophistication, we read Will Sheila Share? by Elivia Savadier. For the combo Kinder/1st grade group, we read I Am Extremely Absolutely Boiling by Lauren Child.
Finally, we spent several sessions practicing sharing and indoor play.
During the first session, we used wooden trains and train tracks (which
worked really well since there is an example of sharing/not sharing with
trains in the Zeebu video). During the second session we used Legos.
Before the first session we spent time teaching various phrases that
could be used to initiate play and to help facilitate sharing using this
visual.
When we played with train tracks I initially "controlled" access to the tracks handing out one or two to each child and then prompting them to use the scripts to ask for more from me or from a peer. When we did the Lego activity, Orlanda gave each child a small pile of Legos that they eagerly started building with individually. Sure enough, they soon wanted more. They were prompted to ask a friend for a piece. Ya gotta love a little sabotage! :) We do have a few students who we wanted to target accepting "no thanks" from their peer for an answer while we also had one particular student who tends to get run over by his peers and we wanted to help him know it was ok to say "no thanks" at times. This led to some interesting interactions!
I have worked on generalizing the skills from small group to the inclusion classroom by using this powerpoint social story. I just load it on one of the classroom computers in the specific classrooms and prompt the kids to read it (either independently or with me) before center time. Feel free to download it for your use!
I hope that you will find the lesson ideas and tools to be useful with your students. ~ Kelley
Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts
November 4, 2012
September 29, 2012
Game Time in Speech Therapy: "Guess What I Am"
Who likes to have fun?! We do! We do!
When working with children with various types of abilities such as in speech/language therapy and in special education, we are constantly trying to keep it motivating. "Game Time" is a great way to work on MANY speech, language, and social communicaiton/interaction skills. We are NO STRANGER to Game Time!
I came accross this game "Guess What I Am" a few years ago while I was observing a speech therapy session of an SLP that I supervised. It's made by Techno Source and I found my copy at Toys R Us for about $12 (pretty sure I had a sale or coupon deal!) I have also seen it on Amazon.com.
The game comes with cardboard characters with a large whole cut out for a face. All of the characters in this game are either animals or people. The game also comes with tokens and a die. The die is "non-traditional" and has multiple sides with the options "Ask", "Guess", "Lose a Turn", "Reverse", and "Wild".
When working with children with various types of abilities such as in speech/language therapy and in special education, we are constantly trying to keep it motivating. "Game Time" is a great way to work on MANY speech, language, and social communicaiton/interaction skills. We are NO STRANGER to Game Time!
I came accross this game "Guess What I Am" a few years ago while I was observing a speech therapy session of an SLP that I supervised. It's made by Techno Source and I found my copy at Toys R Us for about $12 (pretty sure I had a sale or coupon deal!) I have also seen it on Amazon.com.
The game comes with cardboard characters with a large whole cut out for a face. All of the characters in this game are either animals or people. The game also comes with tokens and a die. The die is "non-traditional" and has multiple sides with the options "Ask", "Guess", "Lose a Turn", "Reverse", and "Wild".
The game itself is pretty simple. Students choose a cardboard character (without peeking) and place it in front of their face (this makes EVERYONE laugh at how silly everyone looks). Then the student has to ask a variety of quesitons in order to guess what they are. If you choose to follow the game format in the instructions, the die dictates whether you get to "ask" or "guess". The best part about this game is the variety of ways I have found to play it (aside from the way the instructions are written). Afterall, I really like to get the best "bang for my buck" when I'm choosing materials for speech sessions! Here are some ways we play and the goals we target:
Semi-Traditional #1: The traditional way of playing is great for basic asking questions and describing. I change it slightly and only have one student as the "character" at a time, and the others are the "clue givers" (in this version, I omit the use of the die). Many of the students are working on asking questions. Some are working on formulating questions with correct grammar, while some are working on figuring out what to ask so they can gain more information. I also require them to direct their question to a particular student by saying each person's name. This also allows for embedding social skills such as making eye contact, responding to your name, turn taking, showing attentive listening, and responding to questions. I also have the "character" recall and re-tell all of their clues after each question, and I usually require that they ask at least 2 questions before making a guess. Having the students recall each clue really helps their reasoning skills in this game. I found that when students do this, it helps improve their reasoning skills, because otherwise, they continued making guesses with little regard to the information they were given. For some students, it's also helpful to write down their clues or pair them with simple pictures to help their memory. Describing skills are also important and the "clue givers" are expected to use good descriptive vocabulary to provide "clues" to their friends. Since some of my students have a harder time with this than others, I created this tool to help them formulate questions and ideas: Guess What I Am--Visual Tool.
Semi_Traditional #2: In this format of the game, often with older students (2nd grade or higher), we use the die to keep it interesting and add a competetive edge. I also like to require this age group to limit their quesitons to "yes" or "no" type questions. This type of questioning really makes the game more challenging as they have to filter through "possible" descriptors of their characters. With this age group, we talk about how to "funnel" through questions by starting with broad categorizations and then narrowing down the options based on the responses of the "clue givers".
Additional social skills that we target using this game include: following rules and "cheating", identifying thoughts/feelings of peers when rules "are" or "are not" followed, whole body listening, and topic maintenance.
Overall, this is a great game to have on your shelf, and I definitely recommend it! What other ways do you think you would use this game? I'd love to hear your ideas!
~Orlanda
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